Component Enhancement
Developing your own components is vital to the long term success of your team. Your own components will eventually far surpass anything you can buy, with an added bonus that you don't have to spend precious money on the buying.
Specify the component you wish to improve and how much of the departments manpower to devote to the project. You will then be presented with a screen allowing you to specify the number of races you wish to develop the component over (you can specify more than ten). Choose a number then split the points up between the three aspects; any leftover points go into reliability, which should not be neglected if you want to complete races.
E.g. Over five races the Front Wing will improve by 35%. The player puts 10% into grip, 10% into aero and 10% into weight, leaving 5% for reliability.
Once you have set up a component, you can
accelerate its progress to completion by performing testing laps on it.
Please note Components are limited to 600% total performance. That is, although each attribuite can be a maximum of 200% (Given full research), the overall component cannot have more than 600 attribute points.
E.g. A Monocoque with 200% in Grip, 200% in Aero, 200% in Weight and 200% in Reliability is not possible. However, a Monocoque with 200% Grip, 200% Aero, 100% Weight and 100% Reliability (200 + 200 + 100 + 100 = 600) is achievable.
Reliability
Reliability is relative to your other component attributes. If you have 100% reliability, but 200% Grip / Aero, your car will be unreliable.
But a component with a reliability attribute equal to the other three attributes should be very reliable.
If in doubt, follow this formula, a stable component will have a result of '1':
(Reliability X 3)/(Grip + Aero + Weight) = Chance of retirement (0.5 bad, 1 stable).
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