GP Manager Pro
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Please note, GPMP is constantly being updated and improved. As such some details in the manual may not correspond to previous releases of the game that are still running on the site. To be absolutely sure, always check the version of the manual from within the game you are playing.
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Introduction
Alternative ways to play
  Standard Games
  Private leagues
  Matches
Quick start guide
A quick rundown of the rules
Brief overview of other features
The leaderboard

Overview Page
Personnel
  Drivers
  Departments & managers
  Young driver programme
  Manager progression
Car development
  Negotiate suppliers
  Fuel supplier
  Design Department Time explained
  Chassis Development
  Advanced technologies
  Engine enhancement
  Component / Engine decay
  Facilities
  Research Facility
Finance
  Profit & Loss
  Sponsors
  Merchendising
  Second Companies
Communications
Racing
  Race Weekend
  Tyre Selection
  Testing
  Wind Tunnel
  Race Reports

Component Enhancement

Developing your own components is vital to the long term success of your team. Your own components will eventually far surpass anything you can buy, with an added bonus that you don't have to spend precious money on the buying. Specify the component you wish to improve and how much of the departments manpower to devote to the project. You will then be presented with a screen allowing you to specify the number of races you wish to develop the component over (you can specify more than ten). Choose a number then split the points up between the three aspects; any leftover points go into reliability, which should not be neglected if you want to complete races.
E.g. Over five races the Front Wing will improve by 35%. The player puts 10% into grip, 10% into aero and 10% into weight, leaving 5% for reliability. Once you have set up a component, you can accelerate its progress to completion by performing testing laps on it.

Please note Components are limited to 600% total performance. That is, although each attribuite can be a maximum of 200% (Given full research), the overall component cannot have more than 600 attribute points.
E.g. A Monocoque with 200% in Grip, 200% in Aero, 200% in Weight and 200% in Reliability is not possible. However, a Monocoque with 200% Grip, 200% Aero, 100% Weight and 100% Reliability (200 + 200 + 100 + 100 = 600) is achievable.

Reliability

Reliability is relative to your other component attributes. If you have 100% reliability, but 200% Grip / Aero, your car will be unreliable.

But a component with a reliability attribute equal to the other three attributes should be very reliable.

If in doubt, follow this formula, a stable component will have a result of '1':

(Reliability X 3)/(Grip + Aero + Weight) = Chance of retirement (0.5 bad, 1 stable).